Technical Animator - 7 Days to Die - Internship Winter 2027 | Animateur·trice technique - 7 Days to Die - Stage Hiver 2027

Behaviour Interactive Montreal, QC, CAWinter 2027

What they're looking for

  • Modify and improve rigs and perform model skinning.
  • Bring static characters to life; add widgets, controllers, and bones to characters while ensuring animations are properly integrated.
  • Learn the impact of the methods used during production.
  • Support animators to optimize the integration and use of animations in the game engine.
  • Complete assigned tasks on time while communicating effectively with the artists involved in the production.

The full posting

Published by Behaviour Interactive. Original posting (opens in a new tab)

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment! At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. This position requires you to be in the office in Montréal three days a week!     We're looking for a curious and creative intern to join the 7 Days to Die team as a Technical Animator Intern! Working alongside our animators, you'll rig and skin our characters, turning static models into creatures ready for the game. If you love solving technical problems and seeing characters come to life, this is the place for you. Are you game? 🎮   To be considered for this internship, you must: ·       Send us your resume and cover letter and tell us about your passion for video games ·       Be able to work 37,5 hours/week for 4 months starting in January 2027 ·       Be eligible to work FULL TIME in Canada, in Québec at the time of your application   Why join Behaviour for your next internship? ·       Flexible work policy ·       Delicious FREE breakfast and lunch made by our chef at the Montreal office’s bEstro 👨‍🍳 ·       250$ BEHappy expense reimbursement to buy whatever makes you... Happy ! ·       A chance to grow your skills and potentially be offered a full-time position at the end of your internship 🤩 ·       Be part of a thrivinginterncommunity and enjoyexclusive eventsthroughoutyourinternship, includingnetworking opportunities, social activities, fun team-building experiences and studio events. 🎉 In this role you will : • Understand the technical vision of animation development. • Modify and improve rigs and perform model skinning. • Bring static characters to life; add widgets, controllers, and bones to characters while ensuring animations are properly integrated. • Learn the impact of the methods used during production. • Support animators to optimize the integration and use of animations in the game engine. • Complete assigned tasks on time while communicating effectively with the artists involved in the production. What we're looking for : • Strong knowledge of technical animation: rigging, skinning, integration, and 3D animation. • Experience with Unity • Knowledge of the GameMesh optimization pipeline and UVs. • Good knowledge of Autodesk Maya; knowledge of Python and Blender is considered an asset. • Excellent organizational skills, with the ability to thrive in a dynamic environment. • Ability to clearly communicate technical ideas and intentions to artistic teams. Dans ce rôle tu devras : • Comprendre la vision technique du développement en animation ; • Modifier et améliorer des rigs et faire le skinning des modèles ; • Donner vie aux personnages statiques; ajouter des widgets, des contrôleurs et des os aux personnages ; • Apprendre l’impact des méthodes utilisées pendant la production; • Soutenir les animateurs pour optimiser l’intégration et l’utilisation des animations dans le moteur de jeu ; • Compléter les tâches assignées en temps voulu tout en communiquant efficacement avec les artistes impliqués dans la production. Ce que nous recherchons : • Bonne connaissance de l’animation technique; rigging, skinning, intégration et animation 3D ; • Expérience avec le moteur de jeu Unity • Connaissance du pipeline d'optimisation de GameMesh et des UV ; • Bonne connaissance du logiciel Autodesk Maya, la connaissance de Python et Blender sera considérée comme des atouts ; • Excellentes capacités d’organisation, avec une aptitude à évoluer efficacement dans un environnement dynamique ; • Capacité à communiquer clairement des idées et intentions techniques aux équipes artistiques.

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