Audio Design Intern
Wildlife Studios São Paulo
What they're looking for
- Support the creation and editing of sound effects (SFX) for characters, user interfaces (UI), environments, abilities, and other in-game elements.
- Edit, clean up, process, and organize audio files, including SFX, music, and dialogue/voice assets.
- Assist with in-game audio implementation and testing using tools like Unity and Wwise, under the team's guidance.
- Participate in creative sessions, audio reference research, and sound design concept development.
- Help organize sound libraries, project files, and technical documentation.
The full posting
Published by Wildlife Studios. Original posting (opens in a new tab)
Audio Design Intern — Wildlife
We are looking for an Audio Design Intern to join our Audio team at Wildlife Studios! Our team is responsible for creating, producing, and implementing audio across a variety of mobile games, working directly with Game Design, Art, Engineering, and Product teams.
What you'll do
• Support the creation and editing of sound effects (SFX) for characters, user interfaces (UI), environments, abilities, and other in-game elements.
• Edit, clean up, process, and organize audio files, including SFX, music, and dialogue/voice assets.
• Assist with in-game audio implementation and testing using tools like Unity and Wwise, under the team's guidance.
• Participate in creative sessions, audio reference research, and sound design concept development.
• Help organize sound libraries, project files, and technical documentation.
• Collaborate with Audio Designers and cross-disciplinary team members, receiving feedback and contributing to creative discussions.
• Explore new tools and technologies, including AI-driven solutions, to support and optimize audio production workflows.
What you'll need
• Currently pursuing an undergraduate degree (bachelor’s or associate) in Audio, Music, Music Production, Audiovisual, Game Design/Development, or related fields.
• Basic knowledge of audio editing and manipulation in a DAW (Reaper, Pro Tools, Ableton Live, Cubase, Audition, or similar).
• Passion for sound design, video games, and interactive audio production.
• Strong critical listening skills, creativity, and attention to detail.
• Eagerness to learn, experiment with new workflows, and work collaboratively.
• Good organizational and communication skills.
Nice to have
• Basic knowledge of game audio middleware and engines, such as Wwise, FMOD, or Unity.
• Familiarity with audio editing, mixing, and audio processing.
• Interest in procedural audio, adaptive audio, and audio systems implementation.
• Personal or academic projects, or a portfolio demonstrating an interest in sound design.
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